The commercial release of Gogofrog makes available to all Internet users the power of virtual worlds as a means of advanced social networks, complex business applications, and education tools. Two years after its Beta release, Gogofrog has listened to more than 30,000 users worldwide and implemented their suggestions to make virtual worlds more accessible to the general public. Gogofrog is a web-based virtual world creation tool that allows Anyone with access to the Internet to create their world, with elemental worlds available for free and advanced worlds available for as little as $10US per month. There is zero downloadable software available to Users and Guests.
"Picture a company website that allows you to track your customers' movements and meet with them immediately. Envision a virtual classroom where students worldwide can learn from each other while experiencing informational content like a 3D bursting volcano. Think of it: a worldwide family or office team gathering in one place online, where everyone can see each other and share files, videos, and images instantly. "The possibilities with virtual worlds are boundless, and until now, they've been little more than pipe fantasies for the average Web user," says Vincent Teubler, co-founder of Gogofrog.
Teubler was an early advocate for MMORPGs, and he saw potential in them beyond only fantasy games. Users must install software on their computers to participate in these worlds, and they are typically limited to interacting with a single, loosely governed environment. Teubler feels the necessity to download software, poor security, and costs associated with participating and generating content or real estate have severely limited the widespread usage of virtual worlds. However, corporations, schools, and users of social networks saw the potential.
Teubler explains that virtual worlds have struggled to attract audiences beyond gamers and the occasional well-funded enterprise because of their inherent complexity. Gogofrog users and visitors to several worlds need access to the Internet because the platform is browser-based. Since Gogofrog's beta release, people have created elementary 3D rooms where they may get together with friends, classmates, and clients. They've adored their homes with pictures, trinkets, and words, turning them into places to socialize, learn, and conduct business.