Virtual World News: Gogofrog Launches Commercial Virtual Worlds as Advanced Social Networks, Business, and Education Tools

The commercial release of Gogofrog makes available to all Internet users the power of virtual worlds as a means of advanced social networks, complex business applications, and education tools. Two years after its Beta release, Gogofrog has listened to more than 30,000 users worldwide and implemented their suggestions to make virtual worlds more accessible to the general public. Gogofrog is a web-based virtual world creation tool that allows Anyone with access to the Internet to create their world, with elemental worlds available for free and advanced worlds available for as little as $10US per month. There is zero downloadable software available to Users and Guests. "Picture a company website that allows you to track your customers' movements and meet with them immediately. Envision a virtual classroom where students worldwide can learn from each other while experiencing informational content like a 3D bursting volcano. Think of it: a worldwide family or office team gathering in one place online, where everyone can see each other and share files, videos, and images instantly. "The possibilities with virtual worlds are boundless, and until now, they've been little more than pipe fantasies for the average Web user," says Vincent Teubler, co-founder of Gogofrog. Teubler was an early advocate for MMORPGs, and he saw potential in them beyond only fantasy games. Users must install software on their computers to participate in these worlds, and they are typically limited to interacting with a single, loosely governed environment. Teubler feels the necessity to download software, poor security, and costs associated with participating and generating content or real estate have severely limited the widespread usage of virtual worlds. However, corporations, schools, and users of social networks saw the potential. Teubler explains that virtual worlds have struggled to attract audiences beyond gamers and the occasional well-funded enterprise because of their inherent complexity. Gogofrog users and visitors to several worlds need access to the Internet because the platform is browser-based. Since Gogofrog's beta release, people have created elementary 3D rooms where they may get together with friends, classmates, and clients. They've adored their homes with pictures, trinkets, and words, turning them into places to socialize, learn, and conduct business.

Gogofrog's new commercial edition improves communication and other features.

"Anonymous text chat is great for roleplaying in online fantasy games but not much else. In response to user requests for more lifelike interactions, we introduced webcam chats between characters in the game using avatars. Absolutely nothing could top that. Teubler explains, "Anyone who enters your Online virtual space, be they a friend, family member, colleague, or visitor, can initiate a webcam chat with you at your request. Gogofrog also has many custom security settings for its users to choose from. As an avatar's profile can be quickly matched against a natural person with a quick webcam conversation, this feature provides a significant security advantage not seen in other virtual worlds. In addition, users of Gogofrog can decide who they will allow into their virtual community. The user can allow only friends, family, students, or employees into their world, or Anyone who knows the password, with the click of a button. When it came to making sure their pupils were safe in virtual environments, teachers, according to Teubler, placed a premium on the latter.

Gogofrog also found user engagement essential. The site's business model supports globalisation.

As a result of user participation, "many planets already have buoyant economies," says Teubler. Users should be able to trademark their environments and offer such domains for sale to the more extensive Gogofrog user and visitor community. With Gogofrog, you can sell photos, scenes, avatars, avatar outfits, and 3D furniture and objects. There is genuine money to be made by everyone who contributes." Teubler is confident that his vision of virtual worlds as a highly developed, lucrative, and enjoyable aspect of social networks and the mainstream Internet is quickly becoming a "virtual" reality as Gogofrog continues incorporating user feedback into its software development roadmap. Gogofrog information can be found at